Update 4.9: Wind of Change

Get ready for a new update to World of Tanks: Mercenaries!

4.9 Update Sizes

  • PlayStation 4: 1.45GB
  • Xbox One: 1.47GB
  • Xbox 360: 90MB title update + 767MB download

New Features

Update 4.9 introduces the first Italian tank to the game, the Ariete Progetto M35 mod. 46, which uses a new gun mechanic known as the Italian auto-reloader. Italian auto-reloaders are vehicles with guns that can hold multiple shells that reload automatically, one shell at a time until the clip is full.  Unlike existing autoloaders, once a shell is loaded it can be fired without needing to wait for all shells in the clip to be loaded. If you fire while a shell is being auto-reloaded, the auto-reloading timer will reset, starting the reload process over for that shell.

Unlike traditional tanks that have a single reload value, each shell of an Italian auto-reloader has its own reload value with the last shell having the longest reload time and the first shell having the shortest. Players will want to keep this in mind when deciding whether to either shoot multiple rounds into the enemy causing a longer reload process or to only shoot one round and wait for the shorter reload process to finish before shooting again.


Game Improvements

  • Artillery is now restricted to a maximum of 3 per team. 
  • Updated the following Medal descriptions and conditions:
    • Burda's Medal: Destroy 3 Artillery in the course of one battle.
      • Drive a tank or a Tank Destroyer.
      • The enemy vehicles must be at least 1 tier higher.
      • Can be obtained in Random Battles only.
    • Dumitru's Medal: Destroy 3 Artillery in the course of one battle.
      • Drive a tank or a Tank Destroyer.
      • Can be obtained in Random Battles only.
    • Pascucci's Medal: Destroy 2 Artillery in the course of one battle.
      • Drive a tank or a Tank Destroyer.
      • Can be obtained in Random Battles only.
  • Radial Wheel Improvements:
    • We've added a directional indicator to show players' input to make it easier to select the correct module/radio call out.
    • Modules that are not damaged can no longer be highlighted.
  • Ping Meter Improved:
    • The Ping Meter display is now more sensitive to packet loss to better reflect the quality of the player's connection. 
  • New 'Highlights Only' option added to Replays:
    • With the 'Highlights Only' option turned ON, the player can watch a more condensed version of the replay which will only play the highlights marked in the timeline. 
  • Map Balance improvements:
    • Baja
      • Team Destruction: Placed the North spawns (Team 2) further away, around the A8 area.
    • Caen
      • Standard Battle: Moved the Team 2 Capture locations and spawns further North.
    • Caen 1944
      • Assault: Removed from rotation.
    • Cliff
      • Multi-base Assault: Spawn and base locations have been updated for balance.
    • Dukla Pass
      • Assault: Adjusted spawn locations for both teams. Team 2 (Offense) is closer to base capture now.
    • El Alamein
      • Assault: Removed from rotation.
    • Ensk
      • Battle tiers adjusted to Battle Tiers 2-7.
    • Ghost Town
      • Multi-base Assault: Spawn and base locations have been updated for balance.
    • Highway
      • Standard: Moved the Southwest spawns (Team 2) a little closer toward the center of the map.
      • Team Destruction: Moved the Southwest spawns (Team 1) a little closer toward the center of the map.
      • Encounter: Moved the Southwest spawns (Team 1) a little closer toward the center of the map.
    • Liberty Fallen
      • Team Destruction: Moved the Spawn locations for both teams into the towns.
    • Mines
      • Multi-base Assault: Spawn and base locations have been updated for balance.
    • Sacred Valley War
      •  Team Destruction: Updated Spawn locations for both teams. Team 1 is now located in the Northeast corner, and Team 2 is in the Southwest corner.
    • Siegfried Line
      • Team Destruction: Removed from rotation.
    • Skorpion Pass
      • Assault: Moved the Base capture a little further South so attackers can no longer capture from North side of the hangar buildings.
      • Team Destruction: Moved most of South Team from atop the mountain down to G8.
    • South Coast
      • Encounter: Moved the North Team spawns closer toward the base capture at B7 and pulled the Artillery prioritized spawns back farther to A8/9. 
    • Ravaged Capital
      • Team Destruction: Move 5 spawn positions from the East side (Team 1) and placed them further Southwest.
    • Ruinberg Winter/War
      • Assault: Spawn and base locations have been updated for balance.
    • Thiepval Ridge
      • Standard Battle: Moved the North team spawns further from base capture to A2/3 and B1 area.
    • Thiepval Ridge 1944
      • Team Destruction: Moved the South team spawn further west for balance.
      • Standard: Moved the North team spawns further from base capture near A2/3 and B1/C1.
      • Encounter: Moved the South team spawn areas further from base capture.
    • Tundra Winter
      • Assault: Moved the West side spawns (Team 1) out of the narrow passage between E1 and G1. Also moved Northeast side Spawns further up to B9/B0.
      • Encounter: Moved Northwest spawns (Team 1) closer toward the Base at C1 and C3.
  • Ribbons now continue to be awarded even after death to reflect the XP earned from assist damage.

  • Auto-loader gun module information now displays the intra-clip reload time.
    • Note: The following tanks have a rounding error in the displayed values which we are looking to resolve in a future update:
      • AMX 13 90 (90 mm F3M gun): 
        • Displayed Value: 2.22
        • Correct Value: 2.21
      • AMX AC Mle. 48 (120 mm AC SA46 gun): 
        • Displayed Value: 2.73
        • Correct Value: 2.7
      • Skoda T 50 (100 mm AK1 gun): 
        • Displayed Value: 1.82
        • Correct Value: 1.8
      • Iron Rain (12,8 cm Kanone 43 L/55 gun): 
        • Displayed Value: 2.73
        • Correct Value: 2.7
      • Somua SM (100 mm SA47 gun): 
        • Displayed Value: 2.31
        • Correct Value: 2.25
      • Nomad Somua SM (100 mm SA47 gun): 
        • Displayed Value: 2.31
        • Correct Value: 2.25

Content added

  • The FV4202 has returned to the UK Tech Tree at Tier X.
  • Two Maps have been added back into the map rotation.
    • Berlin Winter
    • Icebound
  • MIA/POW and UN flags are now available Emblems and Flags.
  • 42 additional camouflage patterns have been added for various nations and environments.
    • US (13 New Patterns):
      • Winter: 3 
      • Summer: 6
      • Desert: 3
      • Urban: 1
    • Germany (5 New Patterns):
      • Winter: 3
      • Summer: 1
      • Desert: 1
    • France (3 New Patterns):
      • Summer: 1
      • Desert: 2
    • UK (3 New Patterns):
      • Summer: 1
      • Desert: 1
      • Urban: 1
    • Japan (9 New Patterns):
      • Winter: 4
      • Summer: 2
      • Desert: 3
    • Sweden (8 New Patterns):
      • Winter: 3
      • Summer: 2
      • Desert: 2
      • Urban: 1
    • Poland (1 New Pattern):
      • Summer: 1

Bug Fixes

General

  • Auto-loaders now display the correct Rate of Fire values on the details screen.
  • Backing out of the trade-in confirmation screen and the trade-in help screen now correctly returns the player to the trade-in tab of the selected tank.
  • Boost Ops bundle descriptions now correctly state that they can be used in both multiplayer and War Stories.
  • Confirming purchase in supplies now returns the player back to upgrade reel.
  • Crosshair is now visible for Artillery on the mini-map.
  • Earning a Reputation achievement can now be awarded when using a Premium Mercenary tank.
  • Event tanks are now properly filtered out of War Stories tank reel.
  • Fixed Japanese War Chest description.
  • HP bar now displays the correct values for tanks.
  • Post-battle results screen: Reward text no longer overlaps the icon for completed Ops.
  • Platoon menu text colors have been changed from white to black when selection is highlighted
  • Players no longer hit a black screen when loading War Stories while in a platoon (Xbox 360).
  • Remove camouflage names from the reward pop-ups to prevent being cut off.
  • Replays: Base capture timer and circle now correctly stay in sync.
  • Replays: Personal capture bar now only display when viewing the player who is capturing the base with the correct text for friendly or enemy.
  • Replays: Skipping back to a single highlight now works correctly.
  • Scrolling function is now consistent in all areas of the game.
  • Solo platoons no longer receive the disband platoon pop-up.
  • Tank Expert and Engineers medal status now correctly update both in-game and on the portal.
  • The launchers progress bar now correctly updates and disappears.
  • The platoon menu button no longer appears on the button legend for the expired contract dialogue.
  • View frustum no longer inverts in the Artillery trajectory camera under certain circumstances.
  • War Stories: post-battle results screen now displays the correct XP values in all locations.

Tanks

  • 10TP: Accumulation no longer occurs on the vents or viewports.
  • 25TP: Destroyed track no longer flips directions.
  • 40TP Habicha: Fixed visual appearance of the barrel in gunner view.
  • 50TP Tyszkiewicza: Snow accumulation effects are now being applied to the outside of tank wheels.
  • 60TP Lewandowskiego: Fixed visual appearance of the tracks.
  • Brick: Fixed visual appearance of the camouflage patterns.
  • Challenger: Smooth out the tank model, storage boxes on the hull are now present (Xbox 360).
  • Conqueror Gun Carriage: Wheels are now more round (Xbox 360).
  • Conqueror: Smooth out the tank model (Xbox 360).
  • Edelweiss: Wheels no longer rotate off-center (Xbox 360).
  • FV215B: Smooth out the tank model (Xbox 360).
  • ISU-152: Smooth out the tank model (Xbox 360).
  • KV-1: Fixed visual appearance of the tracks (Xbox 360).
  • KV-122: Inscriptions are no longer cut off.
  • Leo: Wheels are now more round (Xbox 360).
  • Lorraine 39 L AM: Fixed visual appearance of the camouflage patterns (Xbox 360).
  • LTG: Wheels no longer rotate off-center (Xbox 360).
  • M8A1: Smoothed out the tank model (Xbox 360).
  • Object 140: Gun no longer passes through wiggly bits.
  • Object 140: Smooth out the tank model (Xbox 360).
  • Object 257: Fixed gun barrel position in gunner view.
  • Object 261: Wiggly bits now move.
  • Object 261: Smooth out the tank model (Xbox 360).
  • Object 268 version 4: Drive wheel now lines up with tracks, machine gun no longer clips into the hull.
  • Object 268 version 4: Smoothed out the tank model, fixed visual appearance of the camouflage patterns, tow cable no longer clips into the hull (Xbox 360).
  • Object 705: Tow cabled removed from around the driver's periscope.
  • O-Ni Heavy: Wheels no longer rotate off-center - Xbox 360
  • Pz III E: Exhaust now animates correctly (Xbox 360).
  • PZ. III K: Drive sprockets now have holes.
  • Pz.Kpfw. I: Smooth out the tank model (Xbox 360).
  • Renault R35: Fixed its shadow.
  • STA-1: Smooth out the tank model (Xbox 360).
  • SU-14-1: Flag no longer covers the inscription. 
  • SU-14-1: Wheel is now fully intact (Xbox 360).
  • SU-8: Wheels are now more round (Xbox 360).
  • T-26G FT: Smooth out the tank model (Xbox 360).
  • T-34-3: Smooth out the tank model (Xbox 360).
  • Trinity Mk II: Camouflage is no longer applied to the viewports.
  • Type 4: Smooth out the tank model (Xbox 360).
  • Vickers Medium Mk III: Wheels no longer rotate off-center (Xbox 360).
  • Waffentrager E-100: Smooth out the tank model (Xbox 360).
  • Wojtek: Smooth out the tank model (Xbox 360).

Maps

  • Cliff: Players can no longer climb the mountain at E4.
  • Hidden Village: Building at G7 no longer leaves an invisible barrier after its destruction.
  • Panama: Adjusted the terrain and rocks at H6 and C9 to prevent getting stuck.
  • Prokhorovka: Adjusted the terrain at B7 to easier drive up the road.
  • Sacred Valley War: Adjusted the terrain and rocks at K5 to prevent getting stuck.
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