Update 2.6: Map Madness Now Available!

4 feb 16

It's been madness around here with our recent launch, so we thought we'd share some of it with you! Update 2.6: "Map Madness" is just that -- seven new maps from swamps to snowy mountains will soon be available!

Take a look at 'em below, along with the rest of the features coming in the new update.

New Frontiers

Serene Coast

Don't be fooled by the name; this coast is anything but serene when tanks are rolling out! Once a thriving coastal village under a Gibraltar-esque promontory, Serene Coast is now a battlefield under constant turmoil!


Fjords encompasses a small thriving port town to the south, huge mountains to the north, and narrow valleys between them. This unique landscape was likely caused by shifting glaciers, but recent battles have shaped it further.

While not a terribly large map, Fjords' key placement of impassable mountains makes traversing the battlefield quite lengthy. With that in mind, choose your attack route wisely at the onset of battle, because attacks can come from where you least expect it!

Sacred Valley & War! Variant

The feudal hilltop citadel at the center of the map once provided excellent vantage points, and kept enemy armies at bay. However, this contested battlefield never had tanks to worry about -- until now!

Sacred Valley has frosty peaks, winding roads and plenty of cover points including a rural village. Tanks with excellent gun depression should make use of the ridge lines to poke, fire, and disengage!


This battlefield is set on an isolated Canadian lumber mill which has seen better days. Northwest features multiple levels of terrain, plenty of vantage points and winding roads, making way for corridor-like battles.

Though not the largest map, the mountains make for lengthy traversal, so choose your strategy wisely from the get-go!

Arctic Region - Snow

This snow-covered map features numerous routes circling around rocky mountains. There's plenty of cover to be found from large rocks, hills and even bunkers! Be wary when venturing out, as you don't know what's hiding behind the numerous vantage points found throughout this battlefield.


Here's a shocker: Swamp has a swamp in the center of the map. Joking aside, only brave tankers should dare to cross it. The center can be an important control point for both teams, but the map outskirts also cannot be overlooked.

Keep your eyes peeled for enemy movement in the center, but don't get caught off guard from likely attacks from the flanks!

Premium Store Improvements

In an effort to improve Store navigation, we've separated a few of its categories to make searching for items more accessible. A new category, "Tanks," has been added and will feature all the current Premium tank bundles that are available.

The "Specials" category has also received a new look, and will contain any non-tank related bundles. The organization of the Store has been adjusted to group together similar categories.

Please be sure to familiarize yourself with the new order prior to making a purchase.

Update Notes

Download Sizes -

Xbox One: ~3.2GB / Xbox 360: ~500MB
PlayStation 4: 2GB (system will show ~11GB, but only required files will download)

View platform specific update notes here:

New Features

All Platforms

  • New animated backgrounds in the Post-Battle Results Screen (HD only)
  • "Tanks" and "Specials" sections added to the Store
  • As requested by the community, Team Training rooms can now be made public or private after creation
  • While in Team Training lobbies, the tank reel will show the appropriate tier range restrictions set in the room
  • 7 maps added: Arctic Region - Snow, Fjords, North West, Sacred Valley, Sacred Valley - War!, Serene Coast and Swamp

Major Changes

All Platforms

  • Max battle tier on Ensk, Komarin, Port changed to VIII
  • Icon order in the Store reel changed
  • New indicator icons will appear over new bundles in the store
  • Added Pz.Kpfw IE package to PzKpfw. I Ausf. C (fully upgraded with 2cm Flak 38)
  • Added T43 package to M103 (fully upgraded minus gun)
  • Added KV-57M1 package to KV-1 (fully upgraded with 57 mm gun)
  • Added KV-14-152M package to SU-152 (fully upgraded with 152 mm gun)
  • Added PzKpfw 38(t) nA G IV package to Pz. 38 nA (fully upgraded with 2cm Flak 38)
  • Added T25E3 AT package to T25 AT (fully upgraded with 90mm T15E2 gun)
  • Added T40 package to T40 (fully upgraded with 105mm gun)
  • Added SU-100-60 package to SU-100 (fully upgraded with 85BM gun)
  • Added GAZ 74B package to SU-85B (fully upgraded with 57mm gun)

Additional Changes

All Platforms

  • Improved Garage lighting
  • Improved voiceover when dealing critical hits, splash damage critical hits, and non-damaging HE shell hits
  • Training tanks have been swapped out for new Premium tanks - Updated fire FX in levels (Target Practice: SU-122-44, Driving Practice: T-15, Live Fire: Panther/M10
  • Brighter shell tracers
  • Updated tank destruction's aftermath effects
  • Accelerated scroll for ammo (Longer you hold the direction, the faster it will get)
  • New pop-up dialogue art

Bug Fixes

All Platforms

  • Fixed clipping on various tank destroyed states
  • Platoons will now properly see the Team Destruction game type when queuing for Random Battles
  • StuG IV: Replaced animated attachment on the rear
  • T22 Proto: Inscription placement moved to the turret. Mark of Excellence may no longer be applied to this tank. Fixed ammo name
  • "Rock Solid" will no longer be awarded if your tank is destroyed and the speed requirement has been removed
  • Port: Adjusted lighting to be brighter
  • Animated attachments added to many tanks (for HD tanks)
  • Fixed a bug in WoT Attack where items could be used after destruction
  • El Halluf - Rain: Terrain now properly shows tread marks
  • Fixed in-queue music to play properly instead of with Garage music
  • Fixed issue where battle results in the "Log" tab would be a duplicate of a previous battle
  • Fixed "Log" tab background art
  • Silver celebration audio will no longer sometimes play indefinitely
  • "Confederate" medal description updated to indicate that damaging hits are required to obtain the medal
  • The info panel explaining the benefits of Premium tanks no longer references tanks needing to be the same type to switch crews between them (this was never required)
  • Damaged components listed in the efficiency tab of the Post-Battle Results screen are brighter and easier to see when in colorblind mode
  • Fixed the bug where pressing "Battle" and "Upgrade" at the same time in the Garage would sometimes cause the wrong field to become highlighted in the battle queue screen