Let’s Talk About Tanks – FV217 Badger Edition
What happens when you corner a Badger? Let's find out!
My name is Jeff Gregg, and I am the Lead Designer on World of Tanks: SummerSlam. Welcome to “Let’s talk about tanks!” The goal is to highlight specific tanks, one at a time, and really dig down into what makes them tick, how they are being used, and how approaches may be taken to improve them if necessary.
This article focused on the FV217 Badger! Let’s get started.
We have analyzed numerical data on this tank.
The things that stand out the most are:
- This tank is winning about 52% of the time (slightly above that)
- This tank is slightly preferred by skilled players, but benefits all players that use it (again, slightly)
- The damage output of this tank is low for tier X TDs (both in terms of per shot and per battle)
- The survival and damage blocked for this tank is high for a TD at tier X
Based on this we plan on doing the following:
- We will trade survivability for DPM and measure results:
- We will buff its reload by reducing the time between shots from 9.7 to 9.0
- We will nerf its side armor from 152.4 to 120 (side of the turret structure)
The above changes will take place on July 28th.
So how is this tank doing with these players? Is it dominating? Is it suffering? According to the data, it has a win percentage of ~ 52.4%. The results are inconsistent/variable however; sometimes it performs much better, other times worse:
Let’s look at the tank’s win/loss compared to skill. In the below picture we see two lines, one that represents the entire population’s win/loss and another that represents this tank’s win/loss.
This tank has a slight but demonstrable benefit for all skill levels. The line above the orange line indicates this tank increases your win chance by ~ 1% to 2.5%:
Damage per battle: this tank is 3rd to last for Tier X TDs with an average damage output of ~ 2,290 per battle:
How often does this tank survive a match? On average the tank survives ~34.1% of the time (which is really good / in the top 20% of the tier X TDs):
How much damage does it usually block? This tank is the #3 tier X TD tank for damage blocking. About 1,480 damage prevented/blocked per battle which is quite good:
In order to measure the impact of these changes once they are committed, we need at least 5,000 battles in the tank(s) to have enough data. Once we have that amount of info, we will report back here on what the results were and (if necessary) what the next steps will be.
If you have feedback about this process or have further questions, reach out! Stay tuned here for results of the test and for what the next tank we focus on is.
See you on the battlefield!
Read the full in-depth article by Jeff Gregg, Lead Designer, in the dedicated Forum Thread.